Tuesday 5 June 2012

Spin Doctor: Finalised Version of Room 3


Amended Room 3  - Version 2 (from an earlier blogpost)







  Rough but amended sketch of Room 3 (Final version)





Finished Finalised Version of Room 3:





                                                      What has changed since Version 2:


1. Added "trap door" (floor will fall apart here when the player runs on it)
2. Added a fake switch here working as a focal point for the player, and added spikes on the side so the player can't rotate and jump to the switch, avoiding the trap door (although the switch wont work anyway, but is "meant" to remove the wall with the spikes on it)
3. Added a trap wall here, that will crush the player if stood below it. Player has to avoid this. Behind the wall there is also a switch that will enable a moving platform to the left of the hidden "room".
4. The moving platform has been enabled by the switch and the player can stand on this to reach the exit door. The green wall between the moving platform and exit door will be pulled up as well when the switch has been touched.

Spin Doctor: Cross Section 3-5

Cross Section 3:



Cross section number 3, drawn up and just been played through.

I found two issues with the cross section:

1. Harland wont fit on the tiny platforms between the ropes.
2. If player falls down, he/she will be stuck... The player can also take advantage of the gaps and rotate and run along the high platforms and in fact get straight to the platform near the stairs. I suggest adding spikes so the player dies if they fall down or try to cheat.

Other than that, the level is good to go, I will just add spikes and make the platforms a little bigger.






Voila! The finished amended cross section that now works 100 %!








Cross Section 4:




Level works perfectly, only one flaw, which is that it's quite a jump to get ahold of the rope  from the first platform to the second.




Amended Cross Section 4:





 I made the platform slightly wider so Harland can reach the rope. Nothing else was changed.





I also timed this cross section, and it took me approx. 9 Seconds to complete the cross section.






Cross Section 5:






Level works perfectly so no need to change it. Completing the level took me approx. 25 seconds. (00:25.1)

Monday 4 June 2012

Spin Doctor: Room 5 - Version 2 and Finalised Version

                                                                            Original:


The original drawings' problems have been mentioned in an earlier post "Playthrough of Room 5". This post is for the amended and finalised version only. 



                                               Amended Version 1 including notes for Version 2:


Things that need to be changed for final version:

1. Add more spikes
2. Remove a gap near the start
3. Change one note into a switch for more gameplay
4. Make the two ladders into one long ladder
5. Make platforms bigger, thicker, longer, for visuals and scale
6. Make room bigger in general (for more space)
7. Move platform with star (note) further to the left
8. Remove rope near exit
9. Change two rotating platforms into regular platforms as they don't need to rotate





Finished & Final Version:


Things that have been changed for the final version:

1. Added more spikes in most places, for a more  challenging gameplay.
2. Made the trap near the start a horizontal one that goes to the left, instead of a vertical one that goes down. Changed the position of it slightly.
3. Removed gap near start, added spikes, made the rope distance longer as well.
4. Made platform under pendulum thicker for scale problems and room size, generally made other platforms longer and thicker so Harland can reach them, and also for visuals.
5. Added switch where previous note was, that enables a moving platform near the exit to move back and forth so the player can reach the exit door.
6. Changed old "fake" note to a real note.
7. Made the two ladders into one long ladder.
8. Made rope "distance" slightly wider near the switch.
9. Added the moving platform enabled by the switch.
10. Made the room bigger in general to fit everything in it nicely.
11. The platform that had the old "fake" note on it was too close to the rotating platform to the right, so it was moved slightly to the left (which is why I had to make the room bigger)


Overall, the time it took me to complete this finalised level, was 1 minute (1.00.3)



Friday 1 June 2012

Spin Doctor: Cross Sections 1 & 2

Cross Section 1:


P.S. No idea why I can't rotate photos on here...






So, cross section number 1 has been drawn up and is ready to play.
And having played through it... Nothing really needs to change about this level. I like the fact the player can choose between jumping straight to the exit, or going the "longer" route, in order to get the collectible (note). Harland fits and everything is okay, so I'll leave this one!








Cross Section 2:


This photo is a little blurry, and it isn't very close-up, but I had to get the whole level in one photo.

So, this room didn't have a door. Yes, no door! Made it a little hard to scale my Paper-Harland... I have no gridded paper, so this was a little difficult. But just assuming Paper-Harland is a size that fits on the small platforms to the left of the level, the level works. I like the idea of shooting spikes inbetween the platforms. The walkthrough implies the lines in the middle of the picture (3 of them) are walls, and they are all seperate rooms. But seeing as doors are meant to show, this kind of defeats the point of the level, as you'd either have to have fully seperate rooms (drawn up seperately) or just have one big room. Personally, I prefer the latter and therefore I have just removed the walls inbetween sections of the room... Other than this, the level works as a whole, and I enjoyed the cross-section. 

So, following problems:

1. No doors.
- Solution: Add doors.

2. Walls that seperate the room but no doors, this would probably not work very well, either (unless it's seperate actual rooms)
- Solution: Remove walls.



Amended Paper Level:


1. Added doors.
2. Removed walls that seperated the sections in the room.