Friday 1 June 2012

Spin Doctor: Cross Sections 1 & 2

Cross Section 1:


P.S. No idea why I can't rotate photos on here...






So, cross section number 1 has been drawn up and is ready to play.
And having played through it... Nothing really needs to change about this level. I like the fact the player can choose between jumping straight to the exit, or going the "longer" route, in order to get the collectible (note). Harland fits and everything is okay, so I'll leave this one!








Cross Section 2:


This photo is a little blurry, and it isn't very close-up, but I had to get the whole level in one photo.

So, this room didn't have a door. Yes, no door! Made it a little hard to scale my Paper-Harland... I have no gridded paper, so this was a little difficult. But just assuming Paper-Harland is a size that fits on the small platforms to the left of the level, the level works. I like the idea of shooting spikes inbetween the platforms. The walkthrough implies the lines in the middle of the picture (3 of them) are walls, and they are all seperate rooms. But seeing as doors are meant to show, this kind of defeats the point of the level, as you'd either have to have fully seperate rooms (drawn up seperately) or just have one big room. Personally, I prefer the latter and therefore I have just removed the walls inbetween sections of the room... Other than this, the level works as a whole, and I enjoyed the cross-section. 

So, following problems:

1. No doors.
- Solution: Add doors.

2. Walls that seperate the room but no doors, this would probably not work very well, either (unless it's seperate actual rooms)
- Solution: Remove walls.



Amended Paper Level:


1. Added doors.
2. Removed walls that seperated the sections in the room.



No comments:

Post a Comment