Friday 18 May 2012

Spin Doctor: Playthrough of Levels: Room 3



Room 3 (Rotating Room) Playthrough:

Level had a few flaws that I found solutions to, but I think the level overall could need some improvement as it is a little bit too straight-forward and easy to do. In total I found 4 flaws and 1 improvement.

Problem 1. Platform is too low, which would cause Harland to hit his head on the platform above.

- Solution: Lower the platform, to make space for Harland.

Problem 2. This isn't a flaw, but a minor improvement of the level: I suggest the 4th platform in the level to be rotatable, otherwise it will be a little bit clunky to get onto the next platform.

- Solution: Transform the normal platform to a rotating platform device, for a smoother playthrough.

Problem 3. This flaw was found near the end of the level. Harland would hit his head on the roof of the platform above, in the process of jumping onto the next and last platform before the exit. Said last platform is not needed either, as the player can rotate anti-clockwise and jump straight down near the exit. Sidenote: The spikes near the exit have too much room between them and the player could therefore cheat easily here and there is no challenge whatsoever.


- Solution: Put spikes closer together for more of a challenge, alternatively just add another more challenging obstacle here. Remove the platform closest to the exit as it is unnecessary. This could also prevent the player from rotating the room and jump straight down to the exit.


OLD PAPER BASED LEVEL AND UNFINISHED NEW PAPER BASED LEVEL:




WIP PAPER BASED LEVEL (ROOM 3)


1. Platform has been lowered so Harland can fit.
2. Regular platform has been changed into a rotating one. To prevent Harland from hitting his head on the spikes above when jumping down to the next platform, the player has to walk across it and just fall down onto the next platform instead of jumping down.
? = In progress


New finished version of this paper based level will be updated later.

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