Saturday 12 May 2012

Spin Doctor: Playthrough of Levels: Room 1

I have played through room 1 from the medical zone. I found in total 6 flaws that need to be solved to make the level work, since there is no way to play through it not as it is.


Problem 1. Rotating just once will result in falling and landing onto spikes no matter how you rotate on this platform.

- Solution: Add another platform for support while rotating.


Problem 2. Player can't rotate mid-air, thus this will end in death.

- Solution: Add a rotating platform so the player can reach the ladder without dying.

Problem 3. Insufficient space for Harland. After climbing up the stairs, Harland would hit the spikes above (this happened even when I made sure to rescale Paper-Harland to fit the whole scale of the level. At the smallest possible scale I got to, it still couldn't fit with the environment.

- Solution: Make ladder slightly shorter and lower the platform slightly so Harland can climb up to the platform without hitting the spikes above.


Problem 4. Too far of a distance to jump, especially with no steam-boots in this level.
- Solution: Insert a rope here so the player can swing down onto the platform.

Problem 5. Corridor here is too small. Player will also fall down onto the moving platform when they enter the corridor, which would end in death.

- Solution: Make the entrance to the corridor bigger so Harland can fit through it.


Problem 6. Like mentioned above, corridor is too small for Paper-Harland. There is no way to reach the platform above the moving trap, due to the corridor being too narrow with the scale of the trap, so this would end in the player getting crushed wherever they stand.

- Solution:  I came to the conclusion that one can actually rotate the room and run across the corridor on the opposite side of the other platform that cannot be reached. This would require good timing, so would prove challenging, but I suggest making the distance of the trap's movement slightly shorter as to make it a little easier to escape it, due to the corridor being extremely narrow, this is only fair...




                       ORIGINAL AND FINISHED PAPER BASED LEVEL DESIGNS:



                                                Original to the left, amended one on the right.

  
                                            Close up of the new paper based level.


1. Added a higher platform on the regular platform.
2. A rotating platform that rotates 360 degrees, so the player can fall down onto the platform below with ease.
3. Added a rotating platform here as well, so the ladder is in reach. Player will fall down onto the ladder horizontally and rotate again so they can climb up the ladder vertically.
4. Lowered ladder and platform for space.
5. Added a rope, because of issues with the distance between platforms.
6. Cleared up space to the entrance of the corridor, player will now fall down through the gap and run away from the moving trap. 

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