Tuesday 22 May 2012

Spin Doctor: Playthrough of Levels: Room 5


Having played through Room 5 I found a few flaws that need to be fixed:


1. Harland may hit the moving wheel when he jumps to grab the robe, unless the wheel is slow enough to do this.
2. Rope has to be lower/longer.Harland will possibly hit the wheel regardless of how he jumps and lets go off the rope. Wheel trap could be changed so it moves horizontally instead of vertically up and down, so the player has to time it to avoid bumping into the trap as they swing and let go off the rope, instead of bumping into it no matter what they do.
3. Near "4" the moving saw wheel moving above the platform, before they jump onto the very long platform in the middle of the room, is nowhere close to where Harland would stand, therefore not serving as a challenge. Saw should be moved closer, or be replaced by another trap entirely.
4. Near "6" a platform is blocking the ladder, the only way to get around it is to jump through the saw to the left, which would kill you. The removal of this ladder would solve the problem...
5. Near "6" again, having retraced the steps, the platform is no longer there, which will remove the platform needed in order to jump to the ladder above.
6. Near "9" the rotating platform has no use in being rotatable.

That was all the flaws in the level, one seems to break the level. I followed the walkthrough of the level I was provided with, but it missed bits where you are meant to explore other areas of the level that have no use using the walkthrough. I guess it is an optional thing due to there being collectibles and nothing but collectibles in this area, and it requires you to backtrace to the point you originally were in order to get to the exit door, so I will leave that untouched for now, unless anyone has any particular input on this issue.


                                                                    WIP ROOM 5







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